![]() ![]() It now supports a bunch of custom Alembic attributes. Yes the Alembic workflow got a lot better since 3dsMax 2019. ![]() Then apply the Multi/Sub-Object Material and you should see the correct IDs. On Export just make sure you export only the groups you imported. In Houdini Alembic SOP check “Load As -> Unpack Alembic.” and “Primitive Groups -> Name Groups Using Shape Node Name” You can see the groups by middle click the Alembic SOP now. Then select all numbered objects and export them as Alembic. 001 has Slot 1 002 has Slot 2 003 has Slot 3 … You can automatize this process with several maxscripts (Scriptspot). It's important to preserve the correct order as in the Multi/Sub-Object Material. Detach all faces which have the same ID and name the new object like the material ID. For example: You have an object with 5 Material IDs and a matching Multi/Sub-Object Material with 5 Slots. The solution is to create single objects according to every single Material ID in the Multi/Sub-Object Material. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |